The Retro 3D Machine was developed with the main focus on strategy and retro games. The integrated software renderer
is specialized for the presentation of small but highly detailed objects. The terrain and static geometry
are also rendered at a high resolution. Unlimited size maps are supported, where stickers/textures can be
freely positioned, rotated and layered. It is possible to fetch data, such as height information, from
anywhere on the map. The requested data is buffered and latencies are kept small/low. The addition and
deletion of stickers during run time is supported.
Each dynamic object can be assigned an event handler and controlled using a personally created dll.
For this purpose you may obtain existing modules from us or third party developers.
After all of the required scenes for a project are created and tested with the editor, the player needs
only to be copied into the project directory and the start point defined.